Privacy Policy for H.T.L. – Hold the Line
Last updated: 24 September 2026
Introduction
This Privacy Policy explains how H.T.L. – Hold the Line, a game for iPad, handles information when you play it. It is short because the game does very little with information: it collects none, and it makes no network requests of its own.
Information We Collect
None. H.T.L. does not collect, transmit or store any personal information about you. There is no account and no sign-up, and nothing in the game identifies you to the developer.
There is no analytics, no advertising, no attribution or measurement service, and no third-party SDK of any kind. The game uses only Apple's own frameworks.
Crash reports. If you have chosen to share analytics and crash data with app developers in your iPad's settings, Apple may send me crash reports for this game. Those come from Apple, are about the crash rather than about you, and the choice is yours to make and change in your iPad's settings.
What stays on your iPad. The game stores your settings (sound and music, each on or off and its level; which hand steers; the way you steer; how the laser fires), your best score, a run you have put away to continue later, the achievements you have earned, and whether you have played the tutorial. All of it is kept in the game's own storage on your iPad, it never leaves the iPad by itself, and it is removed when you delete the game.
Network requests. H.T.L. makes none of its own. It contains no networking code and talks to no server operated by the developer or by anybody else.
Game Center. The one exception is Apple's Game Center, which is optional and is only used if you are signed in to it on your iPad. The game asks Game Center to sign you in when it starts; Apple shows its own sign-in if you are not, and the game carries on either way. While you are signed in, the score of a run is sent to Apple's leaderboard for the game when the run ends, the achievements you earn are reported to Apple as you earn them, and the title screen asks Game Center for your friends' best scores, which Game Center may ask your permission to show. Apple receives your scores, your achievements and the identity of your Game Center account, and shows them under whatever name you use there; as with any network request, Apple's servers also see your iPad's IP address. This information goes to Apple and is handled under Apple's Privacy Policy. The developer of H.T.L. never receives it, and has no record of who has played the game or what they scored. Not signing in to Game Center, or signing out of it in your iPad's settings, stops all of this; the game has no switch of its own for it. Your best score is kept on your iPad either way.
Notifications. H.T.L. sends none, local or pushed, and does not ask for permission to send any.
Permissions. The game asks you for nothing of its own. It does not use location, the camera, the microphone, your contacts, Bluetooth, the photo library, or the App Tracking Transparency prompt. The only prompts you may see are Game Center's, described above. The game plays music bundled with it and sound effects it generates itself, in a way that leaves whatever you are already listening to playing.
Children. Because the game collects nothing from anybody, it collects nothing from children either.
Changes to This Privacy Policy
This Privacy Policy may be updated from time to time. Any changes will be posted on this page with an updated "Last updated" date.
Contact
If you have questions about this Privacy Policy, please get in touch:
Andreas HanftEmail: htl@relto.de